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Morrowind patch project and code patch
Morrowind patch project and code patch













morrowind patch project and code patch
  1. MORROWIND PATCH PROJECT AND CODE PATCH HOW TO
  2. MORROWIND PATCH PROJECT AND CODE PATCH MOD
  3. MORROWIND PATCH PROJECT AND CODE PATCH FREE

So, even though there was a glitch and he didn't go to Mournhold, he did follow through with the script. When she got back from the Vacant Manor, the script where Johnny comments about knowing where the Rothran Tomb (or whatever the location is called where the amulet is) plays out.

morrowind patch project and code patch

MORROWIND PATCH PROJECT AND CODE PATCH MOD

I just finished the mod but my wife is playing on another computer and she mentioned Johnny didn't follow her to Mournhold. Priscillaaa Posts: 3309 Joined: Sat 8:22 pm My work on this mod will slow down as I turn my attentions elsewhere. The remaining bugs (except Poramous and the blight) should be things you can overlook or work around, and this mod has a brilliant storyline and things you won't find anywhere else! Save often. Anyone who has been dissuaded from playing this mod because of bugs should now give it a try. Most breaks in the main quest are thus patched. outstanding issues from previous version still undealt with (body parts, texture patch, compatibilities, etc.)

MORROWIND PATCH PROJECT AND CODE PATCH HOW TO

commands not dealt with - undecided about how to far to go with fix I'm trying to think of a better way of presenting them It's too complex and it mostly works anyhow. Smiley's companion-follow - I won't fix this now. those blasted spiders in the Balmora sewer (grrr) I don't think it's the spiders themselves but a script (possibly SCUGsix) which causes them to jitter. couldn't fix the Johnny/Synda body non-pickup, but put workaround instructions in-game blight storms persist or at least cause CTD when tailing off while the one force field seems fixed, the rest of Poramous is still a mess (forcefields, doors) (For a non-scripter, the Null Deacon and TNT were quite a slog I must say!) Orange Poramous force field (after fix, I do seem to get the right greeting from Fram Daken) Mannec (still tough, but should be more manageable) Here are several problem areas which should now be fixed: Wanda Maximoff Posts: 3493 Joined: Mon 7:05 am

MORROWIND PATCH PROJECT AND CODE PATCH FREE

Think thats about it, but as i said if you need to know anything else or want me to test out something, feel free to write it in here, i will bookmark the thread and check it from time to time. Also because she isn't unique anymore i can't give Synda her gear directly from the spawning script so i had to make it a dialogue option.Īlso tried to make the ring-script disable and delete any former Syndas in my game, but that seemed to either cause CTD or not working (probably because she wasen't unique), so should i run into any Syndas in my game(i haven't yet) i would open the console, click on them and type: Set AASynda_Rains.Companion to 1 (source : Morrowind Scripting for Dummies v9.0 page 29)Īs i said, not sure if that work because Synda is no longer "unique" which i think the command requires, so i have just turned Companion Share on inside the script it self (see above). It might be possible to add the following line of code after the AddTopic command in the spawning script so you don't have to change the original script but i haven't tested it myself : To fix this add the line "Set Compaion to 1" right after the initializing of the script SCUGSyndaA. Speaker condition should be "AASynda_Rains"):Īll dialogue i have had with Synda seems to be saved even when i spawn a new one, but Companion Share is not enabled when spawning a new Synda.

morrowind patch project and code patch

Then the dialogue option to give Synda her end-game gear and remove her starting gear and to set her disposition back to max (i named the option "-Equip". MessageBox "What do you want to do?" "Placeholder" "Spawn Synda" "Nevermind" Script to spawn Synda with a ring (base structure of the ring taken from "All stronghold non-equipping transport ring" mod) : esp but i really don't think its a good idea to share cause i haven't cleaned it or anything as i have no idea how to do that, so instead i will post the code. I just thought that Wrye Mash would ensure stuff like that wouldn't happen. I might have screwed up my load list when i started to try to fix things myself. That might be the cause Synda wouldn't show up at the bar, as it worked in the beginning when she wouldn't teleport with me. Johnny/Synda always popped into The Underground within a few seconds and started following me. With this latest version, I teleported away from Johnny/Synda several times, and talking to the bartender worked. With a fresh version of UG2, it's best to start a fresh game. With any change to your load list, you run the risk of missing doors, doubling, and things like you describe above arising from missing dialogue updates and misfiring scripts.

morrowind patch project and code patch

UG2 (as I call it) is VERY fussy about changes to your load list in the middle of a game.















Morrowind patch project and code patch